House Rules

  1. Firstly, as you have come to expect from me, there are no Force Points, but rather Classy Points. Each character begins with 5 classy points regardless of level or class. If anyone wants to take the any feats/talents to increase/decrease this starting number then they are welcome to, but this is the only way it can be adjusted. Classy points are awarded for answering questions in Question Time well, thinking up awesome schemes that are plausible and doing/saying things in-character that are appropriate to the campaign feel and are awesome.
  2. Destiny and Destiny Points will be awarded at the beginning of every adventure (they should run 1-2 sessions a piece). Sometimes they will be a single Group Destiny Point and other times each person will have one to spend. Any DPs not spent by the end of the adventure will not carry over to the next. If you complete the Destiny you will be awarded the Destiny Bonus as a group and this is sort of like your loot. Money will be around and such, but in Star Wars other rewards are generally more useful and fun.
  3. A critical miss results in either running out of ammo, or an attack of melee opportunity.
  4. Players start every session with 2 classy points and cannot gain more than 5 in a given session. Everything resets for each new mission/adventure/session.

House Rules

Star Wars: Raiders of the Lost Empires JohanChill